Warptown

Warptown is the most orderly and well-maintained district in Riverguard, and is the starting area for most characters not native to The Mesa.

Cradle of civilization
The name "Warptown" was given to the district by its residents due to the majority of them arriving there via the Calling Yard; those arriving this way also refer to themselves as "warpers." Because Riverguard is relatively far from any other major city or population hub, warpers tend to make their homes, at least initially, within the district shortly after appearing there. Though really just a section of a much larger city, Warptown is largely independent of the other districts, having its own laws, infrastructure, and administration.

The lawful-good interests of Warptown often come into conflict with those of the more chaotic-neutral Lower City. Lower City residents are allowed to shop and visit friends in Warptown, but they are watched closely by the guard, and kicked out at the first signs of trouble.

Warptown is in the best repair out of any of the districts in Riverguard, constantly undergoing expansive or restorative projects by the Construction Guild. Most publicly owned buildings, especially the highly-visible ones along the main roads, have at least had their interiors restored. Many of the facades have had their original unknown architecture replaces with fine Dwarven stone work.

Warptown is governed by an elected Lord Mayor and his administration. Elections are held once a year; once granted the position, the Lord Mayor's powers are very similar to those of a traditional feudal Lord, though often more restraint is exercised on matters such as taxation, warfare, and lawful decrees, as the incumbant must take his public perception into consideration if he has hopes of securing another term.

Warptown has a town guard and court system considered by many to be one of the most efficient ever established. Warptown itself is considered by almost everyone to be "safe." Very few crimes take place, and those that do are dealt with swiftly. Unfortunately, the guard has been much less successful in its efforts of police Lower City.

Demographics
Industriousness is generally considered a virtue in Warptown; most residents have a job of some sort. Finding a job is not particularly difficult in most cases, as the various guilds and organizations in town are always looking for help.

Though work is not mandatory, the government has no sort of safety net for the unemployed, other than referring them independent religious organizations that might be able to feed them. Work is also encouraged by the policy that all new warp arrivals are provided with housing, but then expected to pay taxes on their residence.

Humans and Halflings in the district tend toward guard work and farming, respectively. Dwarves often pursue artisan crafts and construction, while Elves and Gnomes favor research and administration.

Locations

 * Calling Yard
 * Construction Guild Hall
 * High Market
 * Historical Society
 * Lodestar Inn
 * Lord Mayor's Castle
 * Moradin Temple
 * Ranger's Guild Hall
 * Shitty Biff's
 * Stables
 * Thundalor's Tower
 * Warptown Bank
 * Warptown Central